![]() ![]() Slow them down with a GLOO Cannon and finish them off with the shotgun to put them down. Be wary, as they have a tendency to teleport around, and then throw psionic blasts of yellow energy at you. Security side, there are two Phantoms lurking about. Security are also busted, but you can either infiltrate through the balcony in the middle, or hack through the level 1 locked I.T. Securityīack up on the second floor, the doors to the Staff Lounge and I.T. Inside HR, there's not much beyond some food and a few Mimics - but the main office in the back hides some good loot - including a Suit Chipset next to Thomas Tucker's terminal. Otherwise, you can either use Leverage to move the barricade aside, or try shoving smaller objects in the side of the barricade to push them loose. If you return back up to the entrance to Neuromod Division, a Mimic may have busted out of the barricade to attack. However the door leading further towards Psychotronics is locked by a General Access keycard. Inside is Elias Black's terminal, and a level 2 locked safe that holds a Weapon Upgrade Kit and 4 Neuromods. You can shoot your flimsy nerf ammo to hit the screen and open the door! Otherwise, you'll have to wait until later to enter. Break the barred window on the side and look for a nearby terminal that has a door release mechanism. ![]() If you found and fabricated the mighty Huntress Crossbow (which can be found in the teleconforence room), head back to the first floor to the sealed entrance to Psychotronics. You can also store items in the cabinets around your office since you'll probably be back here later. ![]() There's a locker in your office that DLC items will appear in - but it can also be used to store items. ![]()
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